![]() ![]() Try and shoot in a flatter look, too – so when you do start color grading, it’ll be easier to balance the cameras in post. Meaning – same codec, same frame size, and frame rate, same exposure, same white balance, etc. A few things you need to know.įirst, make sure all cameras are recording in the same way. OK, so you’ve got your rig, you’ve got your cameras, you’ve got your lighting magically hidden so it’s not in the shot, and you’re ready to record. After all, you’re recording and storing an exponentially larger amount of data. You’ll also need card readers, camera batteries, and storage space. You can’t afford to save a few bucks on substandard cards and lose data…1 lost shot and the entire sequence is, well,…shot. You’re also gonna need a healthy serving of fast, quality memory cards for your cameras. Jaunt also has a fantastic rig, but their tech and workflow are a bit different than what we’ll be covering today – but check them out. Go Pros and Nikons are common weapons of choice, and higher end folks will use a batch of RED cameras, or the 16 camera rig by Google Jump or the all in one Nokia Ozo. Quite frankly, you can use just about any camera out there, but not all VR rigs fit all cameras. These cameras also have to be in a camera rig that positions your camera du jour “just so”, as to allow for the maximum amount of coverage with just enough overlap so you can stitch the angles together in post. At least 3-4 if using fisheye lenses, 5 minimum, 6 or more with more standard lenses. So ya wanna shoot VR, do ya? Break out that credit card. I won’t bore you with talking about the bajillions of dollars poured into the industry, nor the marketing fluff surrounding VR, and we’ll just get to the tech goodness of the medium. – not only does this help the creators focus the story within a certain visual space, but it also helps hide many of the tricks used in production to get the shot. ![]() VR can be 360 degrees, or, in some cases can be less than that. Virtual reality transports you somewhere different – even if it’s just your neighbor’s house …when they’re home, of course. AR, as the name implies, augments our existing environment – Iron Man’s Heads up display or HUD in his helmet is a very basic example of this. There is a fine line between VR and AR – augmented reality. The viewer – and as of today, the person wearing the headset – is placed within an environment and can interact to some degree with that environment. VR, virtual reality, is an immerse visual and audio experience, sometimes consisting of live action and many times being partly computer blended. To keep this episode manageable, we’re gonna stick with mono live action based VR. I’m not gonna focus on CGI based VR nor things like panoramic stills or really hardcore things like stereoscopic VR. I’m pretty sure by the time you clicked play on this video, you already have a pretty good idea as to what VR is, so I’ll make this as quick as possible so we can get into the good tech stuff. Click on the Stereo button of the control bar to open the stereoscopic settings.įrom here, you can assign each source video, or side of source video, to an eye and how the video will be rendered.“Whoa, it’s like I’m REALLY on camera talking about stuff!” To generate a stereoscopic video, we need to render the videos separately, one for the left eye and one for the right eye. ![]() The solutions used to create this tutorial are:įor the first steps (synchronization, stitching, stabilization and color correction), do exactly the same as you would do for non-stereoscopic videos, with all the source videos into a same project. The 3D 360 video can be watched with and Oculus Rift or HTC Vive device. After, we just have to merge the two videos in one. The idea is to create one video for left eye and one video for right eye. This tutorial explains how to create a stereoscopic (3D) 360 video with Autopano Video 2.3+. Autopano Video - Masking the nadir with a blended patch > Autopano Video - Template Stitching > Autopano Video - Template Stitching Study > Autopano Video - How to fix the foreground > Autopano Video - Stereo Export Introduction ![]()
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